togglemovement的简单介绍

http://www.itjxue.com  2023-01-29 16:29  来源:未知  点击次数: 

无主之地修改器英文翻译

F1钮无限弹药

F2钮无限的健康

F3切换超快的速度

F4增加1000钱

加上5 Skillpoints F5

快速升级功能

一击杀的。切换F7

F8慢速运动的敌人

F9冻结敌人

NUMPAD1恢复的敌军移动

切换无限力量。盾F10

F11钮超级精度

NUMPAD0钮快速射击的能力,

No-Recoil NUMPAD2切换

NUMPAD3钮超级变焦

NUMPAD5拯救位置

NUMPAD6恢复位置

NUMPAD7钮超级跳

电子产品英文说明书翻译!

Zhuangshang Qu?

楼上几位弟兄的翻译器也太牛了,竟然直译丫,我稍微修改了下,仅供参考。

Wireless cuckoo clock Instructions:

1. Turning the miniute hand of host clock parts to 12:30, then remove the back cover of the host clock and insert the “D” and “6F22” batteries into the compartment

2. Remove the back cover of deputy clock and insert three “D” batteries

3. Switch the deputy clock to the “ON” position, then turn the minute hand to test alarm function

4. Move the minute and hour hands to the right time by hand

5. Swich the volume control to meet your need

6. Adjust the cuckoo hour by pushing the button if alarmed at the wrong time

7. Placed the host and deputy clock in anywhere, the longest range between clock could be 60 metres

8. Pls change new battery in time in case of abnormal function

Note:

Pls do not move the hour hands while turning the minute hands, it might cause the error timing

Pls do not place any metal or reflectors between clocks, it might interfere the signal transmittance of clocks

Pls do not mix the new and old batteries together into clock

Pls insert the battries properly as the mark on the battary box

Pls change the new batteries when the birds do not come out or alarm in low volum, we recommend that the batteries shoud be change twice a year at least for optimum performance and enjoyment

求英语翻译 机械类的英文资料

横跨二名指南成员侧向地被巩固22的向右末端一个乒乓键托架128。乒乓键托架128有在方向垂线被延长到画纸的飞机的基本的耳轮缘130,并且bridgesbetween二名指南成员22。

不想翻译了。都是机械专业我有不懂!!!!

虚幻2 的秘籍问题

《虚幻2》秘籍Unreal II: The Awakening

在游戏中键入 ~ 之后输入下列作弊码

BeMyMonkey() - Toggle Cheat Mode

God() - Toggle God Mode

Invisible() - Toggle Invisibility

Loaded() - Get all weapons

AllAmmo() - Give player ammo for all weapons

GodEx(X) - Toggle God Mode for the given actor

Phoenix() - Toggle Phoenix Powersuit

FearMe() - Enemy now fears you

Ghost() - Ghost Mode

Fly() - Fly Mode

Amphibious() - Underwater mode

Walk() - Normal, walking mode

SloMo(#) - Game Slomotion

SetJumpZ(#) - Set jump height

ToggleInfiniteAmmo() - Toggle Infinite Ammo

ToggleReloads() - Toggle Reloads

ToggleInvisibility() - Toggle Invisibility

Teleport() - Teleport to the spot the player is looking at

NextLevel() - Skip to next level

Open(x) - Open Map x

ToggleSpeed() - Double speed

SetSpeed(#) - Set player speed

ChangeSize(#) - Change Players Size

TogglePawnInvulnerability(P) - Toggle god mode on given pawn

Goodies(#, #) - Summon an array of goodies

Sum(x) - Summon Item X

Actors() - Full actor list

GotoActor(Name) - Change Location to the given Actor

Damage(#, Target) - Damage given target by the specified amount

DamageNPCs(#) - Damage NPC‘s by the given amount

SetHealth(#, Target) - Set health to the given amount for target

SetMyHealth(#) - Set player health to the given amount

HurtMe(#) - Hurt the player by the specified amount

ManCannon(#) - Gives all visible pawns damage

ToggleServos() - Toggle Animation Servos

ShowTeams() - Show player teams

Difficulty(#) - Change game difficulty

CheatView(x) - See what actor x‘s view is

ViewSelf() - Target Camera on player

ToggleTimeDemo() - Enable time demo

ToggleScoreBoard() - Toggle Score board

EnableFreeOrders(0/1) - Toggle Free Orders

BehindView() - Toggle Behind View

SetParticleDensity(#) - Set Particle Density

ToggleImpacts() - Toggle Impacts

SetWeaponTick(0/1) - Toggle Weapon tick code

SetWeaponFire(0/1) - Toggle Weapon firing

ToggleShowAll() - Show all hidden actors

ToggleShowKPs() - Show all keypoints

ToggleShowNPs() - Show all nagivation points

ToggleRMode() - Toggle RMode

SetEyeHeigth() - Set player eye height

KillActor(x) - Kill actor X

KillHitActor() - Kill actor under crosshair

KillHitNPC() - Kill NPC under crosshair

KillActiveNPCS() - Kill all active NPCS

KillDormantnPCS() - Kill all dormant NPCS

GibAllNPCS() - Gib all NPCs

GibHitNPC() - Gib the NPC under the crosshair

PO() - Toggle players only

ToggleFreezeView() - Toggle Freeze View

ToggleHUD() - Toggle HUD

SetCameraDist(#) - Set camera distance

FreeCamera(0/1) - Toggle free camera movement

SetFlash(#) -

SetFogR(#) -

SetFogG(#) -

SetFogB(#) -

ShowViewLine() -

SetFOV(#) -

ToggleFOV(#) -

罗马全面战争人物属性修改

将军属性有自身的和随从的两类

这些都是我当年玩的时候从游侠下下来的 修改大全内的某部分。

DATA目录下export_descr_ancillaries.txt是随从的修改..........

可以先搜索“Ancillary XXXXX”

XXXXX就是人物的名字...............

比如:

Ancillary architect

Image mechanic_ancillary.tga

ExcludeCultures barbarian

Description architect_desc

EffectsDescription architect_effects_desc

Effect Construction 10

Effect Squalor -1

说明:

architect

就是随从的名字

Image mechanic_ancillary.tga

是图片的位置

Description architect_desc

是描述文本的位置

Effect Construction 10

Effect Squalor -1

这两行就是效果

改的就是他

改完后再搜索“Trigger trigger_XXXXX”

同样XXXXX是人名

这个是该随从的触发条件

不想麻烦的

直接改成

Trigger trigger_XXXXX

WhenToTest CharacterTurnEnd

Condition FactionType XXXXX

AcquireAncillary archimedes chance 100

说明:

前一个XXXXX是该人物人名

后一个XXXXX是国家

AcquireAncillary archimedes chance 100是触发几率

改成100就米错~~~~

贴上人物属性的几个列表

欢迎大家补充,

已经翻译完了,大家根据需要改了........(XX是数值,要多少自己填)

Effect Management XX 管理

Effect Command XX 统帅

Effect Influence XX 声望

Effect Trading XX 增加贸易收入

Effect Farming X 农地收成

Effect TaxCollection XX 增加税收

Effect Law XX 法律

Effect Health XX 健康

Effect Squalor XX 肮脏贫穷(注意了,这个数字是负的越大越好)

Effect TroopMorale XX 部队士气

Effect PersonalSecurity XX 个人安全

Effect Fertility XX 生育能力

Effect PublicSecurity XX 公共安全

Effect Electability XX 元老院喜欢你的程度

Effect BribeResistance XX 抵抗收买

Effect BodyguardValour XX 统帅的经验

Effect Construction XX 修建建筑便宜

Effect CavalryCommand XX 骑兵指挥

Effect Mining XX 矿产收入

Effect Subterfuge XX anget的技能

Effect PopularStanding XX 民心

Effect BattleSurgery XX 战斗结束后治愈伤兵的数量

Effect LineOfSight XX 视觉范围

Effect MovementPoints XX 战役地图移动距离

Effect Attack XX 增加攻击

Effect Defence XX 增加防御

Effect SenateStanding XX 元老院身份

Effect Negotiation XX 谈判

Effect SiegeDefence XX 攻城器防御

Effect GrainTrading XX 农场收入

Effect SiegeAttack XX 攻城器攻击增加

Effect SlaveTrading XX 奴隶收入

Effect InfantryCommand XX 步兵指挥

Effect Combat_V_Greeks XX 对阵希腊统帅增加

Effect Combat_V_Slaves XX 对阵叛军统帅增加

Effect Combat_V_Barbarians XX 对阵Barbarians统帅增加

Effect Combat_V_Romans XX 对阵罗马指挥统帅增加

Effect Combat_V_Easterners XX 对阵东方军队统帅增加

Effect Combat_V_Egyptians XX 对阵埃及统帅增加

Effect Combat_V_Cathaginians XX 对阵Cathaginian统帅增加

你的官员天天酗酒闹事?你的官员腐败成风?7星的人才放城里一回合就成了废才?接下来为你揭开大幕的一角,嘿嘿...........

这次要对付的文件是export_descr_character_traits

我们先浏览下

注意了每个单项第一行的开头处

我们要改的是trigger开头的

其他的你要改了

出问题表来找我

现在似乎都流行举例论证

比如:

Trigger temple_of_law_vnv_trigger

WhenToTest CharacterTurnEnd

Condition EndedInSettlement

and RemainingMPPercentage = 100

and SettlementBuildingExists = temple_of_law_temple

Affects Sobriety 1 Chance 15

Affects HarshJustice 1 Chance 6

Affects Austere 1 Chance 6

说明:

WhenToTest CharacterTurnEnd

代表的是事件发生在什么时候,比如回合结束,每年结束之类的

Condition EndedInSettlement

and RemainingMPPercentage = 100

and SettlementBuildingExists = temple_of_law_temple

就是触发的条件,满足了这个条件,事件就会发生,这也是酗酒闹事的根源........

Affects Sobriety 1 Chance 15

指的是满足了这些条件后Sobriety 会变成 1而这个几率是15%

同理可以解释以下两行

Affects HarshJustice 1 Chance 6

Affects Austere 1 Chance 6

这就是基本的格式

E文比较好的各位根据需要改了...............

目前traits要一时间找全还真麻烦.............

再次更新时又贴了一些出来

StrategicSkill 战略分析能力

RhetoricSkill 语言能力

PoeticSkill 诗歌能力

MathematicsSkill数学

PoliticsSkill 政治

GoodCommander优秀指挥官

Upright正直

HaleAndHearty强壮

Intelligent聪明

NaturalPhilosophySkill自然哲学技能

NaturalMilitarySkill自然军事技巧

GoodBuilder建设者

LogisticalSkill 逻辑能力

PhilosophySkill哲学

ArchitectSkill 建筑

Epicurean伊鸠哲学学派

Stoic 斯多格哲学学派

LogisticalSkill后勤

Brave勇敢

Fertile增加生育

InspiringSpeaker天生的演说家

GoodAdministrator天才的管理者

这些代码后面加数字表示几级

不过等级都是有最高限制的

改太高了小心遭报应(无法游戏)...........

望采纳

求生之路2分屏

只有X360分吧.....当然修改后也行.不过分屏之后很卡,CPU没到 i7 别尝试这个.... 按照下面操作就可以了。别告诉我你是PC……好吧,PC我没试过。

不管怎样需要两个手柄~

然后按照下面在制定文件夹配置相关文件即可,很简单,不会可以问我。

Program Files\Steam\Steamapps\common\left 4 dead 2\left4dead2\cfg

配置文件路径

Read the instructions in the document and have a good time =D

// 11/18/09

// Brandon Store

// Most of this is Valve's original 360controller.cfg however, I added some stuff to make splitscreen easier.

添加以下修改过的txt文件到对应目录 Program Files\Steam\Steamapps\common\left 4 dead 2\left4dead2\cfg

// DIRECTIONS: place this file in you're left4dead2\cfg folder. Start the game, bring down the console, type in

// ss_map then a drop down box should appear. with the arrow keys you can select the map you want from there. Then when

在控制台中输入 ss_map 然后下拉菜单中选地图

// the level loads type in exec splitmode.txt (into the console ofcourse) and then it will reload the level

输入exec splitmode.txt 然后游戏重新载入并成为分屏模式

// and you're options are set and ready to go.

//Look through the script and read some of my comments to get a better understanding of the specific things I did.

// And to make things even more convient, heres some hotkeys if you and/or you're friend needs adjustments with inversion and speed

// (see the bottom of this file for the actual code for the hot keys)

F9-F12调整是否反转鼠标/控制器方向

// Press F12 and player two becomes inverted

// Press F11 and player two turns off invert

// Press F10 and player one becomes inverted

// Press F9 and player one turns off invert

F1-F8调整游戏速度 F1-F4 1P, F5-F8 2P

// Press F8 if for player two to have a ridiculously fast speed

// Press F7 for player two to have a slick but usable speed

// Press F6 for player two to have a normal speed

// Press F5 for player two to have a slow speed

// Press F4 if for player one to have a ridiculously fast speed

// Press F3 for player one to have a slick but usable speed

// Press F2 for player one to have a normal speed

// Press F1 for player one to have a slow speed

修改name2为2P名字

// Oh and be sure to type in name2 and then you're friend's name, its not necessary but its more fun to see their name

// above a character. Rather then the default Unnamed o_O

// I added the following 3 lines//

相对原版文件的改动以支持手柄与分屏

ss_enable 1;

ss_splitmode 2; // Change this to 1 if you have a 4:3 monitor (basically if you don't have a widescreen) Leave it at 2 if you do have a wide screen.

connect_splitscreen localhost 2; // This tells the game to reload the level with player 2 connected

// The original script //

修改过的原版文件

// I removed unbindall so my hot keys will work, unbindall deactivates the keyboard.

joystick 1

joy_advanced "1" // use advanced joystick options (allows for multiple axes)

joy_name "L4D Xbox360 Joystick Configuration"

joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)

joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)

joy_advaxisz 0 // z-axis is treated like a button

joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)

joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)

joy_advaxisv 0 // v-axis is unused

joy_forwardsensitivity -1.0 // movement sensitivity

joy_sidesensitivity 1.0

joy_forwardthreshold 0.1 // movement dead zone settings

joy_sidethreshold 0.1

joy_pitchsensitivity 1.0 // look sensitivity

joy_yawsensitivity -1.5

joy_pitchthreshold 0.1 // look dead zone settings

joy_yawthreshold 0.0

joy_variable_frametime 1

joy_autoaimdampenrange 0.85

joy_autoaimdampen 0.5

joy_lowend 0.65

joy_lowmap 0.15

joy_accelscale 3.0

joy_accelmax 4.0

joy_response_move 5

joy_response_look 1

joy_autoaimdampen 0.3

joy_autoaimdampenrange 0.85

joyadvancedupdate // advanced joystick update allows for analog control of move and look

// Alternate control 1

+jlook // enable joystick look

bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus

bind "B_BUTTON" "+reload" // (B) button - Reload

bind "X_BUTTON" "+use" // (X) Use

bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.

bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger

bind "L_TRIGGER" "+attack2" // LT - Melee

bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin

bind "L_SHOULDER" "toggle_duck" // LB - Duck

bind "STICK1" "vocalize smartlook" // LS - vocalize

bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets

bind "BACK" "togglescores" // (back) button - scores

bind "START" "gameui_activate" // (start) button - pause

bind "S1_UP" "+menuUp" // Hud menu Up

bind "S1_DOWN" "+menuDown" // Hud menu Down

bind "UP" "impulse 100" // DPad Up - Toggle flashlight

bind "LEFT" "slot3" // DPad Left - grenade

bind "RIGHT" "slot4" // DPad Right - health

bind "DOWN" "slot5" // DPad Down - Pills

// controller2 bindings

cmd2 +jlook // added that to make the joystick look up and down (it didn't before)

cmd2 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus

cmd2 bind "B_BUTTON" "+reload" // (B) button - Reload

cmd2 bind "X_BUTTON" "+use" // (X) Use

cmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.

cmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger

cmd2 bind "L_TRIGGER" "+attack2" // LT - Melee

cmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin

cmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.

cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize

cmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets

cmd2 bind "BACK" "togglescores" // (back) button - scores

cmd2 bind "START" "gameui_activate" // (start) button - pause

cmd2 bind "S1_UP" "+menuUp" // Hud menu Up

cmd2 bind "S1_DOWN" "+menuDown" // Hud menu Down

cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight

cmd2 bind "LEFT" "slot3" // DPad Left - grenade

cmd2 bind "RIGHT" "slot4" // DPad Right - health

cmd2 bind "DOWN" "slot5" // DPad Down - Pills

sk_autoaim_mode 2

/* I added the following, just to ensure the joystick for player one continues to work right. In Left 4 Dead 1,

it wouldn't use any of the face buttons, just the sticks for movement and seeing. Adding this to the left 4 dead 1

360controller.cfg fixed that issue. Its not an issue here, but it didn't hurt to add it anyway.*/

// controller1 bindings

cmd1 +jlook // enable joystick look

cmd1 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus

cmd1 bind "B_BUTTON" "+reload" // (B) button - Reload

cmd1 bind "X_BUTTON" "+use" // (X) Use

cmd1 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.

cmd1 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger

cmd1 bind "L_TRIGGER" "+attack2" // LT - Melee

cmd1 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin

cmd1 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.

cmd1 bind "STICK1" "vocalize smartlook" // LS - vocalize

cmd1 bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets

cmd1 bind "BACK" "togglescores" // (back) button - scores

cmd1 bind "START" "gameui_activate" // (start) button - pause

cmd1 bind "S1_UP" "+menuUp" // Hud menu Up

cmd1 bind "S1_DOWN" "+menuDown" // Hud menu Down

cmd1 bind "UP" "impulse 100" // DPad Up - Toggle flashlight

cmd1 bind "LEFT" "slot3" // DPad Left - grenade

cmd1 bind "RIGHT" "slot4" // DPad Right - health

cmd1 bind "DOWN" "slot5" // DPad Down - Pills

/* I added the following to turn invert on and off on the fly, and change speed during gameplay */

bind F12 "joy_inverty2 1"

bind F11 "joy_inverty2 0"

bind F10 "joy_inverty 1"

bind F9 "joy_inverty 0"

bind F8 "joy_pitchsensitivity2 5; joy_yawsensitivity2 -5"

bind F7 "joy_pitchsensitivity2 1.5; joy_yawsensitivity2 -1.5"

bind F6 "joy_pitchsensitivity2 1; joy_yawsensitivity2 -1"

bind F5 "joy_pitchsensitivity2 0.5; joy_yawsensitivity2 -0.5"

bind F4 "joy_pitchsensitivity 5; joy_yawsensitivity -5"

bind F3 "joy_pitchsensitivity 1.5; joy_yawsensitivity -1.5"

bind F2 "joy_pitchsensitivity 1; joy_yawsensitivity -1"

bind F1 "joy_pitchsensitivity 0.5; joy_yawsensitivity -0.5" 恩,这就是复制的.下面开始手打,很慢,希望没人抢答..... 文件路径都看得懂吧?教程开始把上面的说的文件先都打开~~用鼠标右键的"打开方式"打开为TXT模式.然后把上面说的复制粘贴进去在对应的位置~~直接覆盖进去~~有空可以把原来没改过的文件多留一份,这是个好习惯~~然后...双击游戏EXE文件......要载入.....等等....再等等.....恩,可以玩了....倒杯水.....对了,给分.....恩,5颗星.....然后就玩吧~~

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