togglemovement的简单介绍
无主之地修改器英文翻译
F1钮无限弹药
F2钮无限的健康
F3切换超快的速度
F4增加1000钱
加上5 Skillpoints F5
快速升级功能
一击杀的。切换F7
F8慢速运动的敌人
F9冻结敌人
NUMPAD1恢复的敌军移动
切换无限力量。盾F10
F11钮超级精度
NUMPAD0钮快速射击的能力,
No-Recoil NUMPAD2切换
NUMPAD3钮超级变焦
NUMPAD5拯救位置
NUMPAD6恢复位置
NUMPAD7钮超级跳

电子产品英文说明书翻译!
Zhuangshang Qu?
楼上几位弟兄的翻译器也太牛了,竟然直译丫,我稍微修改了下,仅供参考。
Wireless cuckoo clock Instructions:
1. Turning the miniute hand of host clock parts to 12:30, then remove the back cover of the host clock and insert the “D” and “6F22” batteries into the compartment
2. Remove the back cover of deputy clock and insert three “D” batteries
3. Switch the deputy clock to the “ON” position, then turn the minute hand to test alarm function
4. Move the minute and hour hands to the right time by hand
5. Swich the volume control to meet your need
6. Adjust the cuckoo hour by pushing the button if alarmed at the wrong time
7. Placed the host and deputy clock in anywhere, the longest range between clock could be 60 metres
8. Pls change new battery in time in case of abnormal function
Note:
Pls do not move the hour hands while turning the minute hands, it might cause the error timing
Pls do not place any metal or reflectors between clocks, it might interfere the signal transmittance of clocks
Pls do not mix the new and old batteries together into clock
Pls insert the battries properly as the mark on the battary box
Pls change the new batteries when the birds do not come out or alarm in low volum, we recommend that the batteries shoud be change twice a year at least for optimum performance and enjoyment
求英语翻译 机械类的英文资料
横跨二名指南成员侧向地被巩固22的向右末端一个乒乓键托架128。乒乓键托架128有在方向垂线被延长到画纸的飞机的基本的耳轮缘130,并且bridgesbetween二名指南成员22。
不想翻译了。都是机械专业我有不懂!!!!
虚幻2 的秘籍问题
《虚幻2》秘籍Unreal II: The Awakening
在游戏中键入 ~ 之后输入下列作弊码
BeMyMonkey() - Toggle Cheat Mode
God() - Toggle God Mode
Invisible() - Toggle Invisibility
Loaded() - Get all weapons
AllAmmo() - Give player ammo for all weapons
GodEx(X) - Toggle God Mode for the given actor
Phoenix() - Toggle Phoenix Powersuit
FearMe() - Enemy now fears you
Ghost() - Ghost Mode
Fly() - Fly Mode
Amphibious() - Underwater mode
Walk() - Normal, walking mode
SloMo(#) - Game Slomotion
SetJumpZ(#) - Set jump height
ToggleInfiniteAmmo() - Toggle Infinite Ammo
ToggleReloads() - Toggle Reloads
ToggleInvisibility() - Toggle Invisibility
Teleport() - Teleport to the spot the player is looking at
NextLevel() - Skip to next level
Open(x) - Open Map x
ToggleSpeed() - Double speed
SetSpeed(#) - Set player speed
ChangeSize(#) - Change Players Size
TogglePawnInvulnerability(P) - Toggle god mode on given pawn
Goodies(#, #) - Summon an array of goodies
Sum(x) - Summon Item X
Actors() - Full actor list
GotoActor(Name) - Change Location to the given Actor
Damage(#, Target) - Damage given target by the specified amount
DamageNPCs(#) - Damage NPC‘s by the given amount
SetHealth(#, Target) - Set health to the given amount for target
SetMyHealth(#) - Set player health to the given amount
HurtMe(#) - Hurt the player by the specified amount
ManCannon(#) - Gives all visible pawns damage
ToggleServos() - Toggle Animation Servos
ShowTeams() - Show player teams
Difficulty(#) - Change game difficulty
CheatView(x) - See what actor x‘s view is
ViewSelf() - Target Camera on player
ToggleTimeDemo() - Enable time demo
ToggleScoreBoard() - Toggle Score board
EnableFreeOrders(0/1) - Toggle Free Orders
BehindView() - Toggle Behind View
SetParticleDensity(#) - Set Particle Density
ToggleImpacts() - Toggle Impacts
SetWeaponTick(0/1) - Toggle Weapon tick code
SetWeaponFire(0/1) - Toggle Weapon firing
ToggleShowAll() - Show all hidden actors
ToggleShowKPs() - Show all keypoints
ToggleShowNPs() - Show all nagivation points
ToggleRMode() - Toggle RMode
SetEyeHeigth() - Set player eye height
KillActor(x) - Kill actor X
KillHitActor() - Kill actor under crosshair
KillHitNPC() - Kill NPC under crosshair
KillActiveNPCS() - Kill all active NPCS
KillDormantnPCS() - Kill all dormant NPCS
GibAllNPCS() - Gib all NPCs
GibHitNPC() - Gib the NPC under the crosshair
PO() - Toggle players only
ToggleFreezeView() - Toggle Freeze View
ToggleHUD() - Toggle HUD
SetCameraDist(#) - Set camera distance
FreeCamera(0/1) - Toggle free camera movement
SetFlash(#) -
SetFogR(#) -
SetFogG(#) -
SetFogB(#) -
ShowViewLine() -
SetFOV(#) -
ToggleFOV(#) -
罗马全面战争人物属性修改
将军属性有自身的和随从的两类
这些都是我当年玩的时候从游侠下下来的 修改大全内的某部分。
DATA目录下export_descr_ancillaries.txt是随从的修改..........
可以先搜索“Ancillary XXXXX”
XXXXX就是人物的名字...............
比如:
Ancillary architect
Image mechanic_ancillary.tga
ExcludeCultures barbarian
Description architect_desc
EffectsDescription architect_effects_desc
Effect Construction 10
Effect Squalor -1
说明:
architect
就是随从的名字
Image mechanic_ancillary.tga
是图片的位置
Description architect_desc
是描述文本的位置
Effect Construction 10
Effect Squalor -1
这两行就是效果
改的就是他
改完后再搜索“Trigger trigger_XXXXX”
同样XXXXX是人名
这个是该随从的触发条件
不想麻烦的
直接改成
Trigger trigger_XXXXX
WhenToTest CharacterTurnEnd
Condition FactionType XXXXX
AcquireAncillary archimedes chance 100
说明:
前一个XXXXX是该人物人名
后一个XXXXX是国家
AcquireAncillary archimedes chance 100是触发几率
改成100就米错~~~~
贴上人物属性的几个列表
欢迎大家补充,
已经翻译完了,大家根据需要改了........(XX是数值,要多少自己填)
Effect Management XX 管理
Effect Command XX 统帅
Effect Influence XX 声望
Effect Trading XX 增加贸易收入
Effect Farming X 农地收成
Effect TaxCollection XX 增加税收
Effect Law XX 法律
Effect Health XX 健康
Effect Squalor XX 肮脏贫穷(注意了,这个数字是负的越大越好)
Effect TroopMorale XX 部队士气
Effect PersonalSecurity XX 个人安全
Effect Fertility XX 生育能力
Effect PublicSecurity XX 公共安全
Effect Electability XX 元老院喜欢你的程度
Effect BribeResistance XX 抵抗收买
Effect BodyguardValour XX 统帅的经验
Effect Construction XX 修建建筑便宜
Effect CavalryCommand XX 骑兵指挥
Effect Mining XX 矿产收入
Effect Subterfuge XX anget的技能
Effect PopularStanding XX 民心
Effect BattleSurgery XX 战斗结束后治愈伤兵的数量
Effect LineOfSight XX 视觉范围
Effect MovementPoints XX 战役地图移动距离
Effect Attack XX 增加攻击
Effect Defence XX 增加防御
Effect SenateStanding XX 元老院身份
Effect Negotiation XX 谈判
Effect SiegeDefence XX 攻城器防御
Effect GrainTrading XX 农场收入
Effect SiegeAttack XX 攻城器攻击增加
Effect SlaveTrading XX 奴隶收入
Effect InfantryCommand XX 步兵指挥
Effect Combat_V_Greeks XX 对阵希腊统帅增加
Effect Combat_V_Slaves XX 对阵叛军统帅增加
Effect Combat_V_Barbarians XX 对阵Barbarians统帅增加
Effect Combat_V_Romans XX 对阵罗马指挥统帅增加
Effect Combat_V_Easterners XX 对阵东方军队统帅增加
Effect Combat_V_Egyptians XX 对阵埃及统帅增加
Effect Combat_V_Cathaginians XX 对阵Cathaginian统帅增加
你的官员天天酗酒闹事?你的官员腐败成风?7星的人才放城里一回合就成了废才?接下来为你揭开大幕的一角,嘿嘿...........
这次要对付的文件是export_descr_character_traits
我们先浏览下
注意了每个单项第一行的开头处
我们要改的是trigger开头的
其他的你要改了
出问题表来找我
现在似乎都流行举例论证
比如:
Trigger temple_of_law_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = temple_of_law_temple
Affects Sobriety 1 Chance 15
Affects HarshJustice 1 Chance 6
Affects Austere 1 Chance 6
说明:
WhenToTest CharacterTurnEnd
代表的是事件发生在什么时候,比如回合结束,每年结束之类的
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = temple_of_law_temple
就是触发的条件,满足了这个条件,事件就会发生,这也是酗酒闹事的根源........
Affects Sobriety 1 Chance 15
指的是满足了这些条件后Sobriety 会变成 1而这个几率是15%
同理可以解释以下两行
Affects HarshJustice 1 Chance 6
Affects Austere 1 Chance 6
这就是基本的格式
E文比较好的各位根据需要改了...............
目前traits要一时间找全还真麻烦.............
再次更新时又贴了一些出来
StrategicSkill 战略分析能力
RhetoricSkill 语言能力
PoeticSkill 诗歌能力
MathematicsSkill数学
PoliticsSkill 政治
GoodCommander优秀指挥官
Upright正直
HaleAndHearty强壮
Intelligent聪明
NaturalPhilosophySkill自然哲学技能
NaturalMilitarySkill自然军事技巧
GoodBuilder建设者
LogisticalSkill 逻辑能力
PhilosophySkill哲学
ArchitectSkill 建筑
Epicurean伊鸠哲学学派
Stoic 斯多格哲学学派
LogisticalSkill后勤
Brave勇敢
Fertile增加生育
InspiringSpeaker天生的演说家
GoodAdministrator天才的管理者
这些代码后面加数字表示几级
不过等级都是有最高限制的
改太高了小心遭报应(无法游戏)...........
望采纳
求生之路2分屏
只有X360分吧.....当然修改后也行.不过分屏之后很卡,CPU没到 i7 别尝试这个.... 按照下面操作就可以了。别告诉我你是PC……好吧,PC我没试过。
不管怎样需要两个手柄~
然后按照下面在制定文件夹配置相关文件即可,很简单,不会可以问我。
Program Files\Steam\Steamapps\common\left 4 dead 2\left4dead2\cfg
配置文件路径
Read the instructions in the document and have a good time =D
// 11/18/09
// Brandon Store
// Most of this is Valve's original 360controller.cfg however, I added some stuff to make splitscreen easier.
添加以下修改过的txt文件到对应目录 Program Files\Steam\Steamapps\common\left 4 dead 2\left4dead2\cfg
// DIRECTIONS: place this file in you're left4dead2\cfg folder. Start the game, bring down the console, type in
// ss_map then a drop down box should appear. with the arrow keys you can select the map you want from there. Then when
在控制台中输入 ss_map 然后下拉菜单中选地图
// the level loads type in exec splitmode.txt (into the console ofcourse) and then it will reload the level
输入exec splitmode.txt 然后游戏重新载入并成为分屏模式
// and you're options are set and ready to go.
//Look through the script and read some of my comments to get a better understanding of the specific things I did.
// And to make things even more convient, heres some hotkeys if you and/or you're friend needs adjustments with inversion and speed
// (see the bottom of this file for the actual code for the hot keys)
F9-F12调整是否反转鼠标/控制器方向
// Press F12 and player two becomes inverted
// Press F11 and player two turns off invert
// Press F10 and player one becomes inverted
// Press F9 and player one turns off invert
F1-F8调整游戏速度 F1-F4 1P, F5-F8 2P
// Press F8 if for player two to have a ridiculously fast speed
// Press F7 for player two to have a slick but usable speed
// Press F6 for player two to have a normal speed
// Press F5 for player two to have a slow speed
// Press F4 if for player one to have a ridiculously fast speed
// Press F3 for player one to have a slick but usable speed
// Press F2 for player one to have a normal speed
// Press F1 for player one to have a slow speed
修改name2为2P名字
// Oh and be sure to type in name2 and then you're friend's name, its not necessary but its more fun to see their name
// above a character. Rather then the default Unnamed o_O
// I added the following 3 lines//
相对原版文件的改动以支持手柄与分屏
ss_enable 1;
ss_splitmode 2; // Change this to 1 if you have a 4:3 monitor (basically if you don't have a widescreen) Leave it at 2 if you do have a wide screen.
connect_splitscreen localhost 2; // This tells the game to reload the level with player 2 connected
// The original script //
修改过的原版文件
// I removed unbindall so my hot keys will work, unbindall deactivates the keyboard.
joystick 1
joy_advanced "1" // use advanced joystick options (allows for multiple axes)
joy_name "L4D Xbox360 Joystick Configuration"
joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0 // z-axis is treated like a button
joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0 // v-axis is unused
joy_forwardsensitivity -1.0 // movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1 // movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 1.0 // look sensitivity
joy_yawsensitivity -1.5
joy_pitchthreshold 0.1 // look dead zone settings
joy_yawthreshold 0.0
joy_variable_frametime 1
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 3.0
joy_accelmax 4.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate // advanced joystick update allows for analog control of move and look
// Alternate control 1
+jlook // enable joystick look
bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
bind "B_BUTTON" "+reload" // (B) button - Reload
bind "X_BUTTON" "+use" // (X) Use
bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
bind "L_TRIGGER" "+attack2" // LT - Melee
bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
bind "L_SHOULDER" "toggle_duck" // LB - Duck
bind "STICK1" "vocalize smartlook" // LS - vocalize
bind "STICK2" "+zoom" // RS click - Rifle Zoom
// Fixed bindings, do not change these across joystick presets
bind "BACK" "togglescores" // (back) button - scores
bind "START" "gameui_activate" // (start) button - pause
bind "S1_UP" "+menuUp" // Hud menu Up
bind "S1_DOWN" "+menuDown" // Hud menu Down
bind "UP" "impulse 100" // DPad Up - Toggle flashlight
bind "LEFT" "slot3" // DPad Left - grenade
bind "RIGHT" "slot4" // DPad Right - health
bind "DOWN" "slot5" // DPad Down - Pills
// controller2 bindings
cmd2 +jlook // added that to make the joystick look up and down (it didn't before)
cmd2 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
cmd2 bind "B_BUTTON" "+reload" // (B) button - Reload
cmd2 bind "X_BUTTON" "+use" // (X) Use
cmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
cmd2 bind "L_TRIGGER" "+attack2" // LT - Melee
cmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
cmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.
cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize
cmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom
// Fixed bindings, do not change these across joystick presets
cmd2 bind "BACK" "togglescores" // (back) button - scores
cmd2 bind "START" "gameui_activate" // (start) button - pause
cmd2 bind "S1_UP" "+menuUp" // Hud menu Up
cmd2 bind "S1_DOWN" "+menuDown" // Hud menu Down
cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight
cmd2 bind "LEFT" "slot3" // DPad Left - grenade
cmd2 bind "RIGHT" "slot4" // DPad Right - health
cmd2 bind "DOWN" "slot5" // DPad Down - Pills
sk_autoaim_mode 2
/* I added the following, just to ensure the joystick for player one continues to work right. In Left 4 Dead 1,
it wouldn't use any of the face buttons, just the sticks for movement and seeing. Adding this to the left 4 dead 1
360controller.cfg fixed that issue. Its not an issue here, but it didn't hurt to add it anyway.*/
// controller1 bindings
cmd1 +jlook // enable joystick look
cmd1 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
cmd1 bind "B_BUTTON" "+reload" // (B) button - Reload
cmd1 bind "X_BUTTON" "+use" // (X) Use
cmd1 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd1 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
cmd1 bind "L_TRIGGER" "+attack2" // LT - Melee
cmd1 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
cmd1 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.
cmd1 bind "STICK1" "vocalize smartlook" // LS - vocalize
cmd1 bind "STICK2" "+zoom" // RS click - Rifle Zoom
// Fixed bindings, do not change these across joystick presets
cmd1 bind "BACK" "togglescores" // (back) button - scores
cmd1 bind "START" "gameui_activate" // (start) button - pause
cmd1 bind "S1_UP" "+menuUp" // Hud menu Up
cmd1 bind "S1_DOWN" "+menuDown" // Hud menu Down
cmd1 bind "UP" "impulse 100" // DPad Up - Toggle flashlight
cmd1 bind "LEFT" "slot3" // DPad Left - grenade
cmd1 bind "RIGHT" "slot4" // DPad Right - health
cmd1 bind "DOWN" "slot5" // DPad Down - Pills
/* I added the following to turn invert on and off on the fly, and change speed during gameplay */
bind F12 "joy_inverty2 1"
bind F11 "joy_inverty2 0"
bind F10 "joy_inverty 1"
bind F9 "joy_inverty 0"
bind F8 "joy_pitchsensitivity2 5; joy_yawsensitivity2 -5"
bind F7 "joy_pitchsensitivity2 1.5; joy_yawsensitivity2 -1.5"
bind F6 "joy_pitchsensitivity2 1; joy_yawsensitivity2 -1"
bind F5 "joy_pitchsensitivity2 0.5; joy_yawsensitivity2 -0.5"
bind F4 "joy_pitchsensitivity 5; joy_yawsensitivity -5"
bind F3 "joy_pitchsensitivity 1.5; joy_yawsensitivity -1.5"
bind F2 "joy_pitchsensitivity 1; joy_yawsensitivity -1"
bind F1 "joy_pitchsensitivity 0.5; joy_yawsensitivity -0.5" 恩,这就是复制的.下面开始手打,很慢,希望没人抢答..... 文件路径都看得懂吧?教程开始把上面的说的文件先都打开~~用鼠标右键的"打开方式"打开为TXT模式.然后把上面说的复制粘贴进去在对应的位置~~直接覆盖进去~~有空可以把原来没改过的文件多留一份,这是个好习惯~~然后...双击游戏EXE文件......要载入.....等等....再等等.....恩,可以玩了....倒杯水.....对了,给分.....恩,5颗星.....然后就玩吧~~