java贪吃蛇代码eclipse,java贪吃蛇代码eclipse菜单
急需用eclipse写的小游戏代码 比如贪吃蛇,五子棋,猜数字,俄罗斯方块等的小游戏代码
新建一个project,新建一个类
把代码贴进去,找到运行(run)这个按钮,按了就能运行,找不到的话快捷键是Ctrl + F11
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
public class SnakeGame {
public static void main(String[] args) {
SnakeFrame frame = new SnakeFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
// ----------记录状态的线程
class StatusRunnable implements Runnable {
public StatusRunnable(Snake snake, JLabel statusLabel, JLabel scoreLabel) {
this.statusLabel = statusLabel;
this.scoreLabel = scoreLabel;
this.snake = snake;
}
public void run() {
String sta = "";
String spe = "";
while (true) {
switch (snake.status) {
case Snake.RUNNING:
sta = "Running";
break;
case Snake.PAUSED:
sta = "Paused";
break;
case Snake.GAMEOVER:
sta = "GameOver";
break;
}
statusLabel.setText(sta);
scoreLabel.setText("" + snake.score);
try {
Thread.sleep(100);
} catch (Exception e) {
}
}
}
private JLabel scoreLabel;
private JLabel statusLabel;
private Snake snake;
}
// ----------蛇运动以及记录分数的线程
class SnakeRunnable implements Runnable {
public SnakeRunnable(Snake snake, Component component) {
this.snake = snake;
this.component = component;
}
public void run() {
while (true) {
try {
snake.move();
component.repaint();
Thread.sleep(snake.speed);
} catch (Exception e) {
}
}
}
private Snake snake;
private Component component;
}
class Snake {
boolean isRun;// ---------是否运动中
ArrayListNode body;// -----蛇体
Node food;// --------食物
int derection;// --------方向
int score;
int status;
int speed;
public static final int SLOW = 500;
public static final int MID = 300;
public static final int FAST = 100;
public static final int RUNNING = 1;
public static final int PAUSED = 2;
public static final int GAMEOVER = 3;
public static final int LEFT = 1;
public static final int UP = 2;
public static final int RIGHT = 3;
public static final int DOWN = 4;
public Snake() {
speed = Snake.SLOW;
score = 0;
isRun = false;
status = Snake.PAUSED;
derection = Snake.RIGHT;
body = new ArrayListNode();
body.add(new Node(60, 20));
body.add(new Node(40, 20));
body.add(new Node(20, 20));
makeFood();
}
// ------------判断食物是否被蛇吃掉
// -------如果食物在蛇运行方向的正前方,并且与蛇头接触,则被吃掉
private boolean isEaten() {
Node head = body.get(0);
if (derection == Snake.RIGHT (head.x + Node.W) == food.x
head.y == food.y)
return true;
if (derection == Snake.LEFT (head.x - Node.W) == food.x
head.y == food.y)
return true;
if (derection == Snake.UP head.x == food.x
(head.y - Node.H) == food.y)
return true;
if (derection == Snake.DOWN head.x == food.x
(head.y + Node.H) == food.y)
return true;
else
return false;
}
// ----------是否碰撞
private boolean isCollsion() {
Node node = body.get(0);
// ------------碰壁
if (derection == Snake.RIGHT node.x == 280)
return true;
if (derection == Snake.UP node.y == 0)
return true;
if (derection == Snake.LEFT node.x == 0)
return true;
if (derection == Snake.DOWN node.y == 380)
return true;
// --------------蛇头碰到蛇身
Node temp = null;
int i = 0;
for (i = 3; i body.size(); i++) {
temp = body.get(i);
if (temp.x == node.x temp.y == node.y)
break;
}
if (i body.size())
return true;
else
return false;
}
// -------在随机的地方产生食物
public void makeFood() {
Node node = new Node(0, 0);
boolean isInBody = true;
int x = 0, y = 0;
int X = 0, Y = 0;
int i = 0;
while (isInBody) {
x = (int) (Math.random() * 15);
y = (int) (Math.random() * 20);
X = x * Node.W;
Y = y * Node.H;
for (i = 0; i body.size(); i++) {
if (X == body.get(i).x Y == body.get(i).y)
break;
}
if (i body.size())
isInBody = true;
else
isInBody = false;
}
food = new Node(X, Y);
}
// ---------改变运行方向
public void changeDerection(int newDer) {
if (derection % 2 != newDer % 2)// -------如果与原来方向相同或相反,则无法改变
derection = newDer;
}
public void move() {
if (isEaten()) {// -----如果食物被吃掉
body.add(0, food);// --------把食物当成蛇头成为新的蛇体
score += 10;
makeFood();// --------产生食物
} else if (isCollsion())// ---------如果碰壁或自身
{
isRun = false;
status = Snake.GAMEOVER;// -----结束
} else if (isRun) {// ----正常运行(不吃食物,不碰壁,不碰自身)
Node node = body.get(0);
int X = node.x;
int Y = node.y;
// ------------蛇头按运行方向前进一个单位
switch (derection) {
case 1:
X -= Node.W;
break;
case 2:
Y -= Node.H;
break;
case 3:
X += Node.W;
break;
case 4:
Y += Node.H;
break;
}
body.add(0, new Node(X, Y));
// ---------------去掉蛇尾
body.remove(body.size() - 1);
}
}
}
// ---------组成蛇身的单位,食物
class Node {
public static final int W = 20;
public static final int H = 20;
int x;
int y;
public Node(int x, int y) {
this.x = x;
this.y = y;
}
}
// ------画板
class SnakePanel extends JPanel {
Snake snake;
public SnakePanel(Snake snake) {
this.snake = snake;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Node node = null;
for (int i = 0; i snake.body.size(); i++) {// ---红蓝间隔画蛇身
if (i % 2 == 0)
g.setColor(Color.blue);
else
g.setColor(Color.yellow);
node = snake.body.get(i);
g.fillRect(node.x, node.y, node.H, node.W);// *******************试用*********************
}
node = snake.food;
g.setColor(Color.red);
g.fillRect(node.x, node.y, node.H, node.W);
}
}
class SnakeFrame extends JFrame {
private JLabel statusLabel;
private JLabel speedLabel;
private JLabel scoreLabel;
private JPanel snakePanel;
private Snake snake;
private JMenuBar bar;
JMenu gameMenu;
JMenu helpMenu;
JMenu speedMenu;
JMenuItem newItem;
JMenuItem pauseItem;
JMenuItem beginItem;
JMenuItem helpItem;
JMenuItem aboutItem;
JMenuItem slowItem;
JMenuItem midItem;
JMenuItem fastItem;
public SnakeFrame() {
init();
ActionListener l = new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (e.getSource() == pauseItem)
snake.isRun = false;
if (e.getSource() == beginItem)
snake.isRun = true;
if (e.getSource() == newItem) {
newGame();
}
// ------------菜单控制运行速度
if (e.getSource() == slowItem) {
snake.speed = Snake.SLOW;
speedLabel.setText("Slow");
}
if (e.getSource() == midItem) {
snake.speed = Snake.MID;
speedLabel.setText("Mid");
}
if (e.getSource() == fastItem) {
snake.speed = Snake.FAST;
speedLabel.setText("Fast");
}
}
};
pauseItem.addActionListener(l);
beginItem.addActionListener(l);
newItem.addActionListener(l);
aboutItem.addActionListener(l);
slowItem.addActionListener(l);
midItem.addActionListener(l);
fastItem.addActionListener(l);
addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
// ------------方向键改变蛇运行方向
case KeyEvent.VK_DOWN://
snake.changeDerection(Snake.DOWN);
break;
case KeyEvent.VK_UP://
snake.changeDerection(Snake.UP);
break;
case KeyEvent.VK_LEFT://
snake.changeDerection(Snake.LEFT);
break;
case KeyEvent.VK_RIGHT://
snake.changeDerection(Snake.RIGHT);
break;
// 空格键,游戏暂停或继续
case KeyEvent.VK_SPACE://
if (snake.isRun == true) {
snake.isRun = false;
snake.status = Snake.PAUSED;
break;
}
if (snake.isRun == false) {
snake.isRun = true;
snake.status = Snake.RUNNING;
break;
}
}
}
public void keyReleased(KeyEvent k) {
}
public void keyTyped(KeyEvent k) {
}
});
}
private void init() {
speedLabel = new JLabel();
snake = new Snake();
setSize(380, 460);
setLayout(null);
this.setResizable(false);
bar = new JMenuBar();
gameMenu = new JMenu("Game");
newItem = new JMenuItem("New Game");
gameMenu.add(newItem);
pauseItem = new JMenuItem("Pause");
gameMenu.add(pauseItem);
beginItem = new JMenuItem("Continue");
gameMenu.add(beginItem);
helpMenu = new JMenu("Help");
aboutItem = new JMenuItem("About");
helpMenu.add(aboutItem);
speedMenu = new JMenu("Speed");
slowItem = new JMenuItem("Slow");
fastItem = new JMenuItem("Fast");
midItem = new JMenuItem("Middle");
speedMenu.add(slowItem);
speedMenu.add(midItem);
speedMenu.add(fastItem);
bar.add(gameMenu);
bar.add(helpMenu);
bar.add(speedMenu);
setJMenuBar(bar);
statusLabel = new JLabel();
scoreLabel = new JLabel();
snakePanel = new JPanel();
snakePanel.setBounds(0, 0, 300, 400);
snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));
add(snakePanel);
statusLabel.setBounds(300, 25, 60, 20);
add(statusLabel);
scoreLabel.setBounds(300, 20, 60, 20);
add(scoreLabel);
JLabel temp = new JLabel("状态");
temp.setBounds(310, 5, 60, 20);
add(temp);
temp = new JLabel("分数");
temp.setBounds(310, 105, 60, 20);
add(temp);
temp = new JLabel("速度");
temp.setBounds(310, 55, 60, 20);
add(temp);
speedLabel.setBounds(310, 75, 60, 20);
add(speedLabel);
}
private void newGame() {
this.remove(snakePanel);
this.remove(statusLabel);
this.remove(scoreLabel);
speedLabel.setText("Slow");
statusLabel = new JLabel();
scoreLabel = new JLabel();
snakePanel = new JPanel();
snake = new Snake();
snakePanel = new SnakePanel(snake);
snakePanel.setBounds(0, 0, 300, 400);
snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));
Runnable r1 = new SnakeRunnable(snake, snakePanel);
Runnable r2 = new StatusRunnable(snake, statusLabel, scoreLabel);
Thread t1 = new Thread(r1);
Thread t2 = new Thread(r2);
t1.start();
t2.start();
add(snakePanel);
statusLabel.setBounds(310, 25, 60, 20);
add(statusLabel);
scoreLabel.setBounds(310, 125, 60, 20);
add(scoreLabel);
}
}
如何把从网上下载下来的用java编写的“贪吃蛇”代码,用eclipse调试?
你下载的这个贪吃蛇代码需要android的运行环境,你下载个android的SDK,配置一下环境就可以运行了
从网上下载了一个贪吃蛇的java源代码,但是要怎么运行啊,电脑有装eclipse。。。。需要下载什
你要是 不想下eclipse,就进入bin目录运行java TestCardType看能否运行(看名字估计main方法在那里面)。
如果你想研究代码,用eclipse,菜单上的new--project...选project from existing source,然后选择这个程序目录,就导入了,然后点eclipse上的那个运行按钮就行了。

求Java 大神给个可以在eclipse上运行的贪吃蛇源代码在线等急
packagecom.tarena.elts.test;importjava.awt.Color;importjava.awt.Font;importjava.awt.Point;importjava.awt.event.ActionEvent;importjava.awt.event.ActionListener;importjava.awt.event.KeyAdapter;importjava.awt.event.KeyEvent;importjava.util.ArrayList;importjava.util.HashMap;importjava.util.HashSet;importjava.util.List;importjava.util.Map;importjava.util.Random;importjava.util.Set;importjavax.swing.JButton;importjavax.swing.JFrame;importjavax.swing.JLabel;importjavax.swing.JPanel;publicclassWormFrameextendsJFrame{privatestaticfinallongserialVersionUID=1L;publicstaticfinalintUP=-10;publicstaticfinalintDOWN=10;publicstaticfinalintLEFT=-200;publicstaticfinalintRIGHT=200;privateintspeed=200;//蛇的移动速度,越小越快privateJPaneljPanel=null;//游戏面板privateJLabeljLabel=null;//显示游戏结束的标签privateJButtonreset=null;//从新开始游戏的按钮privateJButtoncontrol=null;//控制方向的按钮privateListworm=newArrayList();//贪吃蛇//将整个面板划分成节点,蛇走到那里,就那整个节点点亮privateMapnodes=newHashMap();privateintdir=LEFT;//方向privatePointfood;//食物privatebooleanisContinue=false;//判断蛇是否行动的标记publicstaticvoidmain(String[]args){newWormFrame();}publicWormFrame(){initialize();start();}//游戏初始化privatevoidinitialize(){this.setSize(500,500);this.setLocation(250,100);this.setResizable(false);this.add(getJPanel());//添加面板this.setTitle("贪吃蛇,空格键暂停,回车开始");this.setVisible(true);}//游戏开始privatevoidstart(){isContinue=true;while(true){while(isContinue){try{Pointp=worm.get(0);intx=(int)p.getX()+dir/20;inty=(int)p.getY()+dir%100;if(food.equals(newPoint(x,y))){worm.add(0,food);if(worm.size()%1==0){speed-=10;}getFood();continue;}p=newPoint(x,y);if(worm.contains(p)){thrownewException();}nodes.get(p).setVisible(false);worm.add(0,p);nodes.get(worm.remove(worm.size()-1)).setVisible(true);Thread.sleep(speed);}catch(Exceptione){jLabel.setVisible(true);reset.setVisible(true);//不停止内循环,jLabel和reset不消失isContinue=false;}}try{Thread.sleep(1000);}catch(InterruptedExceptione){e.printStackTrace();}}}//游戏从新开始privatevoidreset(){worm=newArrayList();for(Pointp:nodes.keySet()){nodes.get(p).setVisible(false);}addWorm();dir=LEFT;getFood();isContinue=true;}//获取游戏面板的方法,面板中有记录游戏时间的标签,//代表游戏角色的按钮和重新开始游戏的按钮privateJPanelgetJPanel(){if(jPanel==null){//显示游戏结束的标签getOver();//从新开始的按钮getReset();//控制按钮getControl();//游戏面板jPanel=newJPanel();jPanel.setLayout(null);//设置面板布局为空//jPanel.setForeground(newColor(255,255,255));//设置面板前景色jPanel.setBackground(newColor(0,0,0));//设置面板背景色jPanel.add(jLabel,null);//面板中添加显示游戏结束的标签jPanel.add(reset,null);//面板中添加从新开始的按钮jPanel.add(control,null);for(inti=0;i490;i+=10){for(intj=0;j470;j+=10){JButtonjb=newJButton();Pointp=newPoint(i,j);jb.setBounds(i,j,10,10);jb.setBackground(newColor(255,255,255));jb.setEnabled(false);//jb.setVisible(true);nodes.put(p,jb);jPanel.add(jb,null);}}addWorm();//添加一条蛇getFood();//食物按钮jPanel.setVisible(true);//设置面板可见}returnjPanel;}//游戏结束标签privatevoidgetOver(){jLabel=newJLabel();jLabel.setBounds(170,200,200,50);//设置标签大小和位置jLabel.setFont(newFont("Dialog",Font.BOLD,24));//设置标签字体jLabel.setForeground(newColor(250,2,2));//设置标签前景颜色jLabel.setText("游戏结束");jLabel.setEnabled(true);//设置此标签可用jLabel.setVisible(false);//设置此标签不可见}//从新开始按钮privatevoidgetReset(){if(reset==null){reset=newJButton();//新建一个按钮reset.setBounds(170,300,164,51);//设置按钮的大小reset.setText("重新开始");//设置按钮的内容reset.setVisible(false);//设置按钮不可见//添加按钮的时间监听器reset.addActionListener(newActionListener(){publicvoidactionPerformed(ActionEvente){reset.setVisible(false);//点击重新开始按钮后,按钮消失jLabel.setVisible(false);//记录游戏时间的按钮也消失try{Thread.sleep(1000);}catch(InterruptedExceptione1){e1.printStackTrace();}reset();}});}}//控制方向的按钮privatevoidgetControl(){if(control==null){control=newJButton();control.addKeyListener(newKeyAdapter(){@OverridepublicvoidkeyPressed(KeyEvente){switch(e.getKeyCode()){caseKeyEvent.VK_LEFT:chDir(LEFT);break;caseKeyEvent.VK_RIGHT:chDir(RIGHT);break;caseKeyEvent.VK_UP:chDir(UP);break;caseKeyEvent.VK_DOWN:chDir(DOWN);break;caseKeyEvent.VK_ENTER:isContinue=true;break;caseKeyEvent.VK_SPACE:isContinue=false;break;}}});}}//生成食物privatevoidgetFood(){Randomran=newRandom();//横坐标最大480,纵坐标最大460intx=ran.nextInt(49)*10;inty=ran.nextInt(47)*10;food=newPoint(x,y);Setset=newHashSet(worm);while(set.contains(food)){x=ran.nextInt(50)*10;y=ran.nextInt(50)*10;food=newPoint(x,y);}nodes.get(food).setVisible(false);}//改变方向privatevoidchDir(intdir){if(this.dir+dir!=0){this.dir=dir;}}//添加Worm的方法privatevoidaddWorm(){for(inti=250;i300;i+=10){Pointp=newPoint(i,250);worm.add(p);nodes.get(p).setVisible(true);}}}//给分
想要一个在eclipse上直接运行的贪吃蛇代码
第一个类:
/**
* 代表蛇的运行方向
* @author Administrator
*
*/
public enum Dir {
L, U, R, D
}
第二个类:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.Random;
/**
* 代表蛋
* @author Administrator
*
*/
public class Egg {
int row, col;
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
private static Random r = new Random();
private Color color = Color.GREEN;
public Egg(int row, int col) {
this.row = row;
this.col = col;
}
public Egg() {
this(r.nextInt(Yard.ROWS-2) + 2, r.nextInt(Yard.COLS));
}
public void reAppear() {
this.row = r.nextInt(Yard.ROWS-2) + 2;
this.col = r.nextInt(Yard.COLS);
}
public Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(color);
g.fillOval(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
g.setColor(c);
if(color == Color.GREEN) color = Color.RED;
else color = Color.GREEN;
}
public int getCol() {
return col;
}
public void setCol(int col) {
this.col = col;
}
public int getRow() {
return row;
}
public void setRow(int row) {
this.row = row;
}
}
第三个类:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
/**
* 代表蛇
* @author Administrator
*
*/
public class Snake {
private Node head = null;
private Node tail = null;
private int size = 0;
private Node n = new Node(20, 30, Dir.L);
private Yard y;
public Snake(Yard y) {
head = n;
tail = n;
size = 1;
this.y = y;
}
public void addToTail() {
Node node = null;
switch(tail.dir) {
case L :
node = new Node(tail.row, tail.col + 1, tail.dir);
break;
case U :
node = new Node(tail.row + 1, tail.col, tail.dir);
break;
case R :
node = new Node(tail.row, tail.col - 1, tail.dir);
break;
case D :
node = new Node(tail.row - 1, tail.col, tail.dir);
break;
}
tail.next = node;
node.prev = tail;
tail = node;
size ++;
}
public void addToHead() {
Node node = null;
switch(head.dir) {
case L :
node = new Node(head.row, head.col - 1, head.dir);
break;
case U :
node = new Node(head.row - 1, head.col, head.dir);
break;
case R :
node = new Node(head.row, head.col + 1, head.dir);
break;
case D :
node = new Node(head.row + 1, head.col, head.dir);
break;
}
node.next = head;
head.prev = node;
head = node;
size ++;
}
public void draw(Graphics g) {
if(size = 0) return;
move();
for(Node n = head; n != null; n = n.next) {
n.draw(g);
}
}
private void move() {
addToHead();
deleteFromTail();
checkDead();
}
private void checkDead() {
if(head.row 2 || head.col 0 || head.row Yard.ROWS || head.col Yard.COLS) {
y.stop();
}
for(Node n = head.next; n != null; n = n.next) {
if(head.row == n.row head.col == n.col) {
y.stop();
}
}
}
private void deleteFromTail() {
if(size == 0) return;
tail = tail.prev;
tail.next = null;
}
private class Node {
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
int row , col;
Dir dir = Dir.L;
Node next = null;
Node prev = null;
Node(int row, int col, Dir dir) {
this.row = row;
this.col = col;
this.dir = dir;
}
void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillRect(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
g.setColor(c);
}
}
public void eat(Egg e) {
if(this.getRect().intersects(e.getRect())) {
e.reAppear();
this.addToHead();
y.setScore(y.getScore() + 5);
}
}
private Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * head.col, Yard.BLOCK_SIZE * head.row, head.w, head.h);
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
if(head.dir != Dir.R)
head.dir = Dir.L;
break;
case KeyEvent.VK_UP :
if(head.dir != Dir.D)
head.dir = Dir.U;
break;
case KeyEvent.VK_RIGHT :
if(head.dir != Dir.L)
head.dir = Dir.R;
break;
case KeyEvent.VK_DOWN :
if(head.dir != Dir.U)
head.dir = Dir.D;
break;
}
}
}
第四个类:
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 这个类代表贪吃蛇的活动场所
* @author bjsxt
* @version 1.0
*/
public class Yard extends Frame {
PaintThread paintThread = new PaintThread();
private boolean gameOver = false; //游戏是否结束
/**
* 行数
*/
public static final int ROWS = 30;
public static final int COLS = 30;
public static final int BLOCK_SIZE = 15;
private Font fontGameOver = new Font("宋体", Font.BOLD, 50);
private int score = 0;
Snake s = new Snake(this);
Egg e = new Egg();
Image offScreenImage = null;
public void launch() {
this.setLocation(200, 200);
this.setSize(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setVisible(true);
this.addKeyListener(new KeyMonitor());
new Thread(paintThread).start();
}
public static void main(String[] args) {
new Yard().launch();
}
public void stop() {
gameOver = true;
}
@Override
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.GRAY);
g.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
g.setColor(Color.DARK_GRAY);
//画出横线
for(int i=1; iROWS; i++) {
g.drawLine(0, BLOCK_SIZE * i, COLS * BLOCK_SIZE, BLOCK_SIZE * i);
}
for(int i=1; iCOLS; i++) {
g.drawLine(BLOCK_SIZE * i, 0, BLOCK_SIZE * i, BLOCK_SIZE * ROWS);
}
g.setColor(Color.YELLOW);
g.drawString("score:" + score, 10, 60);
if(gameOver) {
g.setFont(fontGameOver);
g.drawString("游戏结束", 120, 180);
paintThread.pause();
}
g.setColor(c);
s.eat(e);
e.draw(g);
s.draw(g);
}
@Override
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
}
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
private class PaintThread implements Runnable {
private boolean running = true;
private boolean pause = false;
public void run() {
while(running) {
if(pause) continue;
else repaint();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void pause() {
this.pause = true;
}
public void reStart() {
this.pause = false;
s = new Snake(Yard.this);
gameOver = false;
}
public void gameOver() {
running = false;
}
}
private class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_F2) {
paintThread.reStart();
}
s.keyPressed(e);
}
}
/**
* 拿到所得的分数
* @return 分数
*/
public int getScore() {
return score;
}
/**
* 设置所得的分数
* @param score 分数
*/
public void setScore(int score) {
this.score = score;
}
}
仅供参考。