从基础开始深入学Flash AS3教程(3)(译文)
var obj:Object = getMyCustomObject();
vay customObj:MyClass = MyClass(obj);
AS3引入了一种新的操作符“as”来进行类型转换。as操作符代替了类型名称语法来改变对象的数据类型。如:
var obj:Object = getMyCustomObject();
vay customObj:MyClass = obj as MyClass;
(本文非直接翻译,原文如下:)
In ActionScript 2, variables defined within a class's body were defined in the class's prototype object. This was an efficient means to handle variable definitions but it also meant that complex data types (such as Arrays) had a tendency to be "shared" among instances if not explicitly defined for instances within the class constructor. This is no longer a problem with ActionScript 3. Class variables defined in the class body are now unique to each class instance so this problem no longer occurs.
在AS2中,复杂数据类型(比如数组),如果在类体之中,方法之外直接初始化,而不在构造器中初始化,会被理解为“共享”的数据,而被所有的实例共享使用(类似于static的效果)。但是在AS3中不存在这个问题。类变量是每个实例独有的,唯一的变量。如下:
class myClass{
private var list:Array = [1,2,3]; //在AS2中会有一定问题,AS3中就很好
public function myClass(){
//在AS2中,应该在这里初始化list
}
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, dragMyObject);