eclipse贪吃蛇游戏源码,js贪吃蛇源代码

http://www.itjxue.com  2023-01-17 23:16  来源:未知  点击次数: 

求Java 大神给个可以在eclipse上运行的贪吃蛇源代码在线等急

packagecom.tarena.elts.test;importjava.awt.Color;importjava.awt.Font;importjava.awt.Point;importjava.awt.event.ActionEvent;importjava.awt.event.ActionListener;importjava.awt.event.KeyAdapter;importjava.awt.event.KeyEvent;importjava.util.ArrayList;importjava.util.HashMap;importjava.util.HashSet;importjava.util.List;importjava.util.Map;importjava.util.Random;importjava.util.Set;importjavax.swing.JButton;importjavax.swing.JFrame;importjavax.swing.JLabel;importjavax.swing.JPanel;publicclassWormFrameextendsJFrame{privatestaticfinallongserialVersionUID=1L;publicstaticfinalintUP=-10;publicstaticfinalintDOWN=10;publicstaticfinalintLEFT=-200;publicstaticfinalintRIGHT=200;privateintspeed=200;//蛇的移动速度,越小越快privateJPaneljPanel=null;//游戏面板privateJLabeljLabel=null;//显示游戏结束的标签privateJButtonreset=null;//从新开始游戏的按钮privateJButtoncontrol=null;//控制方向的按钮privateListworm=newArrayList();//贪吃蛇//将整个面板划分成节点,蛇走到那里,就那整个节点点亮privateMapnodes=newHashMap();privateintdir=LEFT;//方向privatePointfood;//食物privatebooleanisContinue=false;//判断蛇是否行动的标记publicstaticvoidmain(String[]args){newWormFrame();}publicWormFrame(){initialize();start();}//游戏初始化privatevoidinitialize(){this.setSize(500,500);this.setLocation(250,100);this.setResizable(false);this.add(getJPanel());//添加面板this.setTitle("贪吃蛇,空格键暂停,回车开始");this.setVisible(true);}//游戏开始privatevoidstart(){isContinue=true;while(true){while(isContinue){try{Pointp=worm.get(0);intx=(int)p.getX()+dir/20;inty=(int)p.getY()+dir%100;if(food.equals(newPoint(x,y))){worm.add(0,food);if(worm.size()%1==0){speed-=10;}getFood();continue;}p=newPoint(x,y);if(worm.contains(p)){thrownewException();}nodes.get(p).setVisible(false);worm.add(0,p);nodes.get(worm.remove(worm.size()-1)).setVisible(true);Thread.sleep(speed);}catch(Exceptione){jLabel.setVisible(true);reset.setVisible(true);//不停止内循环,jLabel和reset不消失isContinue=false;}}try{Thread.sleep(1000);}catch(InterruptedExceptione){e.printStackTrace();}}}//游戏从新开始privatevoidreset(){worm=newArrayList();for(Pointp:nodes.keySet()){nodes.get(p).setVisible(false);}addWorm();dir=LEFT;getFood();isContinue=true;}//获取游戏面板的方法,面板中有记录游戏时间的标签,//代表游戏角色的按钮和重新开始游戏的按钮privateJPanelgetJPanel(){if(jPanel==null){//显示游戏结束的标签getOver();//从新开始的按钮getReset();//控制按钮getControl();//游戏面板jPanel=newJPanel();jPanel.setLayout(null);//设置面板布局为空//jPanel.setForeground(newColor(255,255,255));//设置面板前景色jPanel.setBackground(newColor(0,0,0));//设置面板背景色jPanel.add(jLabel,null);//面板中添加显示游戏结束的标签jPanel.add(reset,null);//面板中添加从新开始的按钮jPanel.add(control,null);for(inti=0;i490;i+=10){for(intj=0;j470;j+=10){JButtonjb=newJButton();Pointp=newPoint(i,j);jb.setBounds(i,j,10,10);jb.setBackground(newColor(255,255,255));jb.setEnabled(false);//jb.setVisible(true);nodes.put(p,jb);jPanel.add(jb,null);}}addWorm();//添加一条蛇getFood();//食物按钮jPanel.setVisible(true);//设置面板可见}returnjPanel;}//游戏结束标签privatevoidgetOver(){jLabel=newJLabel();jLabel.setBounds(170,200,200,50);//设置标签大小和位置jLabel.setFont(newFont("Dialog",Font.BOLD,24));//设置标签字体jLabel.setForeground(newColor(250,2,2));//设置标签前景颜色jLabel.setText("游戏结束");jLabel.setEnabled(true);//设置此标签可用jLabel.setVisible(false);//设置此标签不可见}//从新开始按钮privatevoidgetReset(){if(reset==null){reset=newJButton();//新建一个按钮reset.setBounds(170,300,164,51);//设置按钮的大小reset.setText("重新开始");//设置按钮的内容reset.setVisible(false);//设置按钮不可见//添加按钮的时间监听器reset.addActionListener(newActionListener(){publicvoidactionPerformed(ActionEvente){reset.setVisible(false);//点击重新开始按钮后,按钮消失jLabel.setVisible(false);//记录游戏时间的按钮也消失try{Thread.sleep(1000);}catch(InterruptedExceptione1){e1.printStackTrace();}reset();}});}}//控制方向的按钮privatevoidgetControl(){if(control==null){control=newJButton();control.addKeyListener(newKeyAdapter(){@OverridepublicvoidkeyPressed(KeyEvente){switch(e.getKeyCode()){caseKeyEvent.VK_LEFT:chDir(LEFT);break;caseKeyEvent.VK_RIGHT:chDir(RIGHT);break;caseKeyEvent.VK_UP:chDir(UP);break;caseKeyEvent.VK_DOWN:chDir(DOWN);break;caseKeyEvent.VK_ENTER:isContinue=true;break;caseKeyEvent.VK_SPACE:isContinue=false;break;}}});}}//生成食物privatevoidgetFood(){Randomran=newRandom();//横坐标最大480,纵坐标最大460intx=ran.nextInt(49)*10;inty=ran.nextInt(47)*10;food=newPoint(x,y);Setset=newHashSet(worm);while(set.contains(food)){x=ran.nextInt(50)*10;y=ran.nextInt(50)*10;food=newPoint(x,y);}nodes.get(food).setVisible(false);}//改变方向privatevoidchDir(intdir){if(this.dir+dir!=0){this.dir=dir;}}//添加Worm的方法privatevoidaddWorm(){for(inti=250;i300;i+=10){Pointp=newPoint(i,250);worm.add(p);nodes.get(p).setVisible(true);}}}//给分

C语言的贪吃蛇源代码

?

//******友情提示:如想速度快点,请改小_sleep(500)函数中参数*****??

#include?stdio.h??

#include?stdlib.h??

#include?conio.h??

#include?string.h??

#include?time.h??

const?int?H?=?8;???//地图的高??

const?int?L?=?16;??//地图的长??

char?GameMap[H][L];???//游戏地图??

int??key;??//按键保存??

int??sum?=?1,?over?=?0;??//蛇的长度,?游戏结束(自吃或碰墙)??

int??dx[4]?=?{0,?0,?-1,?1};??//左、右、上、下的方向??

int??dy[4]?=?{-1,?1,?0,?0};??

struct?Snake???//蛇的每个节点的数据类型??

{??

?int?x,?y;??//左边位置??

?int?now;???//保存当前节点的方向,?0,1,2,3分别为左右上下??

}Snake[H*L];??

const?char?Shead?=?'@';??//蛇头??

const?char?Sbody?=?'#';??//蛇身??

const?char?Sfood?=?'*';??//食物??

const?char?Snode?=?'.';??//'.'在地图上标示为空??

void?Initial();??//地图的初始化??

void?Create_Food();?//在地图上随机产生食物??

void?Show();???//刷新显示地图??

void?Button();??//取出按键,并判断方向??

void?Move();???//蛇的移动??

void?Check_Border();??//检查蛇头是否越界??

void?Check_Head(int?x,?int?y);???//检查蛇头移动后的位置情况??

int?main()???

{??

?Initial();??

?Show();??

?return?0;??

}??

void?Initial()??//地图的初始化??

{??

?int?i,?j;??

?int?hx,?hy;??

?system("title?贪吃蛇");??//控制台的标题??

?memset(GameMap,?'.',?sizeof(GameMap));??//初始化地图全部为空'.'??

?system("cls");??

?srand(time(0));???//随机种子??

?hx?=?rand()%H;????//产生蛇头??

?hy?=?rand()%L;??

?GameMap[hx][hy]?=?Shead;??

?Snake[0].x?=?hx;??Snake[0].y?=?hy;??

?Snake[0].now?=?-1;??

?Create_Food();???//随机产生食物??

?for(i?=?0;?i??H;?i++)???//地图显示??

?{???

??for(j?=?0;?j??L;?j++)??

???printf("%c",?GameMap[i][j]);??

??printf("\n");??

?}??

?????

?printf("\n小小C语言贪吃蛇\n");??

?printf("按任意方向键开始游戏\n");??

????

?getch();???//先接受一个按键,使蛇开始往该方向走??

?Button();??//取出按键,并判断方向??

}??

void?Create_Food()??//在地图上随机产生食物??

{??

?int?fx,?fy;??

?while(1)??

?{??

??fx?=?rand()%H;??

?????fy?=?rand()%L;??

?????

??if(GameMap[fx][fy]?==?'.')??//不能出现在蛇所占有的位置??

??{???

???GameMap[fx][fy]?=?Sfood;??

??????break;??

??}??

?}??

}??

void?Show()??//刷新显示地图??

{??

?int?i,?j;??

?while(1)??

?{????

??_sleep(500);?//延迟半秒(1000为1s),即每半秒刷新一次地图??

??Button();???//先判断按键在移动??

??Move();??

??if(over)??//自吃或碰墙即游戏结束??

??{???

???printf("\n**游戏结束**\n");??

???printf("?????_\n");??

???getchar();??

??????break;??

??}??

??system("cls");???//清空地图再显示刷新吼的地图??

??for(i?=?0;?i??H;?i++)???

??{???

???for(j?=?0;?j??L;?j++)??

????printf("%c",?GameMap[i][j]);??

???printf("\n");??

??}??

?????

??printf("\n小小C语言贪吃蛇\n");??

??printf("按任意方向键开始游戏\n");??

?}??

}??

void?Button()??//取出按键,并判断方向??

{??

?if(kbhit()?!=?0)?//检查当前是否有键盘输入,若有则返回一个非0值,否则返回0??

?{???

??while(kbhit()?!=?0)??//可能存在多个按键,要全部取完,以最后一个为主??

??????key?=?getch();?//将按键从控制台中取出并保存到key中??

??switch(key)??

??{???//左??

???case?75:??Snake[0].now?=?0;??

??????????break;??

????????????//右??

????????????case?77:??Snake[0].now?=?1;???????

??????????break;??

????????????//上??

???case?72:??Snake[0].now?=?2;??

??????????break;??

????????????//下??

???case?80:??Snake[0].now?=?3;??

??????????break;??

??}??

?}??

}??

void?Move()???//蛇的移动??

{??

?int?i,?x,?y;??

????int?t?=?sum;??//保存当前蛇的长度??

?//记录当前蛇头的位置,并设置为空,蛇头先移动??

?x?=?Snake[0].x;??y?=?Snake[0].y;??GameMap[x][y]?=?'.';??

?Snake[0].x?=?Snake[0].x?+?dx[?Snake[0].now?];??

?Snake[0].y?=?Snake[0].y?+?dy[?Snake[0].now?];??

?Check_Border();???//蛇头是否越界??

?Check_Head(x,?y);??//蛇头移动后的位置情况,参数为:?蛇头的开始位置??

?if(sum?==?t)??//未吃到食物即蛇身移动哦??

????for(i?=?1;?i??sum;?i++)??//要从蛇尾节点向前移动哦,前一个节点作为参照??

?{??

??if(i?==?1)???//尾节点设置为空再移动??

???GameMap[?Snake[i].x?][?Snake[i].y?]?=?'.';??

?????

??if(i?==?sum-1)??//为蛇头后面的蛇身节点,特殊处理??

??{??

???Snake[i].x?=?x;??

?????????Snake[i].y?=?y;??

??????Snake[i].now?=?Snake[0].now;??

??}??

??else???//其他蛇身即走到前一个蛇身位置??

??{??

???Snake[i].x?=?Snake[i+1].x;??

?????????Snake[i].y?=?Snake[i+1].y;??

??????Snake[i].now?=?Snake[i+1].now;??

??}??

??????

??GameMap[?Snake[i].x?][?Snake[i].y?]?=?'#';?//移动后要置为'#'蛇身???

?}??

}??

void?Check_Border()??//检查蛇头是否越界??

{??

?if(Snake[0].x??0?||?Snake[0].x?=?H??

?||?Snake[0].y??0?||?Snake[0].y?=?L)??

?????over?=?1;??

}??

void?Check_Head(int?x,?int?y)??//检查蛇头移动后的位置情况??

{??

????

?if(GameMap[?Snake[0].x?][?Snake[0].y?]?==?'.')??//为空??

??GameMap[?Snake[0].x?][?Snake[0].y?]?=?'@';??

?else?

??if(GameMap[?Snake[0].x?][?Snake[0].y?]?==?'*')??//为食物??

??{??

???GameMap[?Snake[0].x?][?Snake[0].y?]?=?'@';????

???Snake[sum].x?=?x;???//新增加的蛇身为蛇头后面的那个??

??????Snake[sum].y?=?y;??

??????Snake[sum].now?=?Snake[0].now;??

?????????GameMap[?Snake[sum].x?][?Snake[sum].y?]?=?'#';???

???sum++;??

???Create_Food();??//食物吃完了马上再产生一个食物??

??}??

??else?

???over?=?1;??

}

想要一个在eclipse上直接运行的贪吃蛇代码

第一个类:

/**

* 代表蛇的运行方向

* @author Administrator

*

*/

public enum Dir {

L, U, R, D

}

第二个类:

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Rectangle;

import java.util.Random;

/**

* 代表蛋

* @author Administrator

*

*/

public class Egg {

int row, col;

int w = Yard.BLOCK_SIZE;

int h = Yard.BLOCK_SIZE;

private static Random r = new Random();

private Color color = Color.GREEN;

public Egg(int row, int col) {

this.row = row;

this.col = col;

}

public Egg() {

this(r.nextInt(Yard.ROWS-2) + 2, r.nextInt(Yard.COLS));

}

public void reAppear() {

this.row = r.nextInt(Yard.ROWS-2) + 2;

this.col = r.nextInt(Yard.COLS);

}

public Rectangle getRect() {

return new Rectangle(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);

}

public void draw(Graphics g) {

Color c = g.getColor();

g.setColor(color);

g.fillOval(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);

g.setColor(c);

if(color == Color.GREEN) color = Color.RED;

else color = Color.GREEN;

}

public int getCol() {

return col;

}

public void setCol(int col) {

this.col = col;

}

public int getRow() {

return row;

}

public void setRow(int row) {

this.row = row;

}

}

第三个类:

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Rectangle;

import java.awt.event.KeyEvent;

/**

* 代表蛇

* @author Administrator

*

*/

public class Snake {

private Node head = null;

private Node tail = null;

private int size = 0;

private Node n = new Node(20, 30, Dir.L);

private Yard y;

public Snake(Yard y) {

head = n;

tail = n;

size = 1;

this.y = y;

}

public void addToTail() {

Node node = null;

switch(tail.dir) {

case L :

node = new Node(tail.row, tail.col + 1, tail.dir);

break;

case U :

node = new Node(tail.row + 1, tail.col, tail.dir);

break;

case R :

node = new Node(tail.row, tail.col - 1, tail.dir);

break;

case D :

node = new Node(tail.row - 1, tail.col, tail.dir);

break;

}

tail.next = node;

node.prev = tail;

tail = node;

size ++;

}

public void addToHead() {

Node node = null;

switch(head.dir) {

case L :

node = new Node(head.row, head.col - 1, head.dir);

break;

case U :

node = new Node(head.row - 1, head.col, head.dir);

break;

case R :

node = new Node(head.row, head.col + 1, head.dir);

break;

case D :

node = new Node(head.row + 1, head.col, head.dir);

break;

}

node.next = head;

head.prev = node;

head = node;

size ++;

}

public void draw(Graphics g) {

if(size = 0) return;

move();

for(Node n = head; n != null; n = n.next) {

n.draw(g);

}

}

private void move() {

addToHead();

deleteFromTail();

checkDead();

}

private void checkDead() {

if(head.row 2 || head.col 0 || head.row Yard.ROWS || head.col Yard.COLS) {

y.stop();

}

for(Node n = head.next; n != null; n = n.next) {

if(head.row == n.row head.col == n.col) {

y.stop();

}

}

}

private void deleteFromTail() {

if(size == 0) return;

tail = tail.prev;

tail.next = null;

}

private class Node {

int w = Yard.BLOCK_SIZE;

int h = Yard.BLOCK_SIZE;

int row , col;

Dir dir = Dir.L;

Node next = null;

Node prev = null;

Node(int row, int col, Dir dir) {

this.row = row;

this.col = col;

this.dir = dir;

}

void draw(Graphics g) {

Color c = g.getColor();

g.setColor(Color.BLACK);

g.fillRect(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);

g.setColor(c);

}

}

public void eat(Egg e) {

if(this.getRect().intersects(e.getRect())) {

e.reAppear();

this.addToHead();

y.setScore(y.getScore() + 5);

}

}

private Rectangle getRect() {

return new Rectangle(Yard.BLOCK_SIZE * head.col, Yard.BLOCK_SIZE * head.row, head.w, head.h);

}

public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

switch(key) {

case KeyEvent.VK_LEFT :

if(head.dir != Dir.R)

head.dir = Dir.L;

break;

case KeyEvent.VK_UP :

if(head.dir != Dir.D)

head.dir = Dir.U;

break;

case KeyEvent.VK_RIGHT :

if(head.dir != Dir.L)

head.dir = Dir.R;

break;

case KeyEvent.VK_DOWN :

if(head.dir != Dir.U)

head.dir = Dir.D;

break;

}

}

}

第四个类:

import java.awt.Color;

import java.awt.Font;

import java.awt.Frame;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

/**

* 这个类代表贪吃蛇的活动场所

* @author bjsxt

* @version 1.0

*/

public class Yard extends Frame {

PaintThread paintThread = new PaintThread();

private boolean gameOver = false; //游戏是否结束

/**

* 行数

*/

public static final int ROWS = 30;

public static final int COLS = 30;

public static final int BLOCK_SIZE = 15;

private Font fontGameOver = new Font("宋体", Font.BOLD, 50);

private int score = 0;

Snake s = new Snake(this);

Egg e = new Egg();

Image offScreenImage = null;

public void launch() {

this.setLocation(200, 200);

this.setSize(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);

this.addWindowListener(new WindowAdapter() {

@Override

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});

this.setVisible(true);

this.addKeyListener(new KeyMonitor());

new Thread(paintThread).start();

}

public static void main(String[] args) {

new Yard().launch();

}

public void stop() {

gameOver = true;

}

@Override

public void paint(Graphics g) {

Color c = g.getColor();

g.setColor(Color.GRAY);

g.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);

g.setColor(Color.DARK_GRAY);

//画出横线

for(int i=1; iROWS; i++) {

g.drawLine(0, BLOCK_SIZE * i, COLS * BLOCK_SIZE, BLOCK_SIZE * i);

}

for(int i=1; iCOLS; i++) {

g.drawLine(BLOCK_SIZE * i, 0, BLOCK_SIZE * i, BLOCK_SIZE * ROWS);

}

g.setColor(Color.YELLOW);

g.drawString("score:" + score, 10, 60);

if(gameOver) {

g.setFont(fontGameOver);

g.drawString("游戏结束", 120, 180);

paintThread.pause();

}

g.setColor(c);

s.eat(e);

e.draw(g);

s.draw(g);

}

@Override

public void update(Graphics g) {

if(offScreenImage == null) {

offScreenImage = this.createImage(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);

}

Graphics gOff = offScreenImage.getGraphics();

paint(gOff);

g.drawImage(offScreenImage, 0, 0, null);

}

private class PaintThread implements Runnable {

private boolean running = true;

private boolean pause = false;

public void run() {

while(running) {

if(pause) continue;

else repaint();

try {

Thread.sleep(100);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

public void pause() {

this.pause = true;

}

public void reStart() {

this.pause = false;

s = new Snake(Yard.this);

gameOver = false;

}

public void gameOver() {

running = false;

}

}

private class KeyMonitor extends KeyAdapter {

@Override

public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

if(key == KeyEvent.VK_F2) {

paintThread.reStart();

}

s.keyPressed(e);

}

}

/**

* 拿到所得的分数

* @return 分数

*/

public int getScore() {

return score;

}

/**

* 设置所得的分数

* @param score 分数

*/

public void setScore(int score) {

this.score = score;

}

}

仅供参考。

求"贪吃蛇"小游戏JAVA源代码一份

贪吃蛇

import java.awt.*;

import java.awt.event.*;

public class GreedSnake //主类

{

/**

* @param args

*/

public static void main(String[] args) {

// TODO Auto-generated method stub

new MyWindow();

}

}

class MyPanel extends Panel implements KeyListener,Runnable//自定义面板类,继承了键盘和线程接口

{

Button snake[]; //定义蛇按钮

int shu=0; //蛇的节数

int food[]; //食物数组

boolean result=true; //判定结果是输 还是赢

Thread thread; //定义线程

static int weix,weiy; //食物位置

boolean t=true; //判定游戏是否结束

int fangxiang=0; //蛇移动方向

int x=0,y=0; //蛇头位置

MyPanel()

{

setLayout(null);

snake=new Button[20];

food=new int [20];

thread=new Thread(this);

for(int j=0;j20;j++)

{

food[j]=(int)(Math.random()*99);//定义20个随机食物

}

weix=(int)(food[0]*0.1)*60; //十位*60为横坐标

weiy=(int)(food[0]%10)*40; //个位*40为纵坐标

for(int i=0;i20;i++)

{

snake[i]=new Button();

}

add(snake[0]);

snake[0].setBackground(Color.black);

snake[0].addKeyListener(this); //为蛇头添加键盘监视器

snake[0].setBounds(0,0,10,10);

setBackground(Color.cyan);

}

public void run() //接收线程

{

while(t)

{

if(fangxiang==0)//向右

{

try

{

x+=10;

snake[0].setLocation(x, y);//设置蛇头位置

if(x==weixy==weiy) //吃到食物

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint(); //重绘下一个食物

add(snake[shu]); //增加蛇节数和位置

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100); //睡眠100ms

}

catch(Exception e){}

}

else if(fangxiang==1)//向左

{

try

{

x-=10;

snake[0].setLocation(x, y);

if(x==weixy==weiy)

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint();

add(snake[shu]);

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100);

}

catch(Exception e){}

}

else if(fangxiang==2)//向上

{

try

{

y-=10;

snake[0].setLocation(x, y);

if(x==weixy==weiy)

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint();

add(snake[shu]);

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100);

}

catch(Exception e){}

}

else if(fangxiang==3)//向下

{

try

{

y+=10;

snake[0].setLocation(x, y);

if(x==weixy==weiy)

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint();

add(snake[shu]);

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100);

}

catch(Exception e){}

}

int num1=shu;

while(num11)//判断是否咬自己的尾巴

{

if(snake[num1].getBounds().x==snake[0].getBounds().xsnake[num1].getBounds().y==snake[0].getBounds().y)

{

t=false;

result=false;

repaint();

}

num1--;

}

if(x0||x=this.getWidth()||y0||y=this.getHeight())//判断是否撞墙

{

t=false;

result=false;

repaint();

}

int num=shu;

while(num0) //设置蛇节位置

{

snake[num].setBounds(snake[num-1].getBounds());

num--;

}

if(shu==15) //如果蛇节数等于15则胜利

{

t=false;

result=true;

repaint();

}

}

}

public void keyPressed(KeyEvent e) //按下键盘方向键

{

if(e.getKeyCode()==KeyEvent.VK_RIGHT)//右键

{

if(fangxiang!=1)//如果先前方向不为左

fangxiang=0;

}

else if(e.getKeyCode()==KeyEvent.VK_LEFT)

{ if(fangxiang!=0)

fangxiang=1;

}

else if(e.getKeyCode()==KeyEvent.VK_UP)

{ if(fangxiang!=3)

fangxiang=2;

}

else if(e.getKeyCode()==KeyEvent.VK_DOWN)

{ if(fangxiang!=2)

fangxiang=3;

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public void paint(Graphics g) //在面板上绘图

{

int x1=this.getWidth()-1;

int y1=this.getHeight()-1;

g.setColor(Color.red);

g.fillOval(weix, weiy, 10, 10);//食物

g.drawRect(0, 0, x1, y1); //墙

if(t==falseresult==false)

g.drawString("GAME OVER!", 250, 200);//输出游戏失败

else if(t==falseresult==true)

g.drawString("YOU WIN!", 250, 200);//输出游戏成功

}

}

class MyWindow extends Frame implements ActionListener//自定义窗口类

{

MyPanel my;

Button btn;

Panel panel;

MyWindow()

{

super("GreedSnake");

my=new MyPanel();

btn=new Button("begin");

panel=new Panel();

btn.addActionListener(this);

panel.add(new Label("begin后请按Tab键选定蛇"));

panel.add(btn);

panel.add(new Label("按上下左右键控制蛇行动"));

add(panel,BorderLayout.NORTH);

add(my,BorderLayout.CENTER);

setBounds(100,100,610,500);

setVisible(true);

validate();

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

});

}

public void actionPerformed(ActionEvent e)//按下begin按钮

{

if(e.getSource()==btn)

{

try

{

my.thread.start(); //开始线程

my.validate();

}

catch(Exception ee){}

}

}

}

求一段JAVA编写的贪吃蛇小程序源代码

用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。

1、

/*

* 程序名称:贪食蛇

* 原作者:BigF

* 修改者:algo

* 说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,

* 但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之

* 下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,

* 因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。

* 我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。

*/

package mvcTest;

/**

* @author WangYu

* @version 1.0

* Description:

* /pre

* Create on :Date :2005-6-13 Time:15:57:16

* LastModified:

* History:

*/

public class GreedSnake {

public static void main(String[] args) {

SnakeModel model = new SnakeModel(20,30);

SnakeControl control = new SnakeControl(model);

SnakeView view = new SnakeView(model,control);

//添加一个观察者,让view成为model的观察者

model.addObserver(view);

(new Thread(model)).start();

}

}

-------------------------------------------------------------

2、

package mvcTest;

//SnakeControl.java

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

/**

* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model

*/

public class SnakeControl implements KeyListener{

SnakeModel model;

public SnakeControl(SnakeModel model){

this.model = model;

}

public void keyPressed(KeyEvent e) {

int keyCode = e.getKeyCode();

if (model.running){ // 运行状态下,处理的按键

switch (keyCode) {

case KeyEvent.VK_UP:

model.changeDirection(SnakeModel.UP);

break;

case KeyEvent.VK_DOWN:

model.changeDirection(SnakeModel.DOWN);

break;

case KeyEvent.VK_LEFT:

model.changeDirection(SnakeModel.LEFT);

break;

case KeyEvent.VK_RIGHT:

model.changeDirection(SnakeModel.RIGHT);

break;

case KeyEvent.VK_ADD:

case KeyEvent.VK_PAGE_UP:

model.speedUp();

break;

case KeyEvent.VK_SUBTRACT:

case KeyEvent.VK_PAGE_DOWN:

model.speedDown();

break;

case KeyEvent.VK_SPACE:

case KeyEvent.VK_P:

model.changePauseState();

break;

default:

}

}

// 任何情况下处理的按键,按键导致重新启动游戏

if (keyCode == KeyEvent.VK_R ||

keyCode == KeyEvent.VK_S ||

keyCode == KeyEvent.VK_ENTER) {

model.reset();

}

}

public void keyReleased(KeyEvent e) {

}

public void keyTyped(KeyEvent e) {

}

}

-------------------------------------------------------------

3、

/*

*

*/

package mvcTest;

/**

* 游戏的Model类,负责所有游戏相关数据及运行

* @author WangYu

* @version 1.0

* Description:

* /pre

* Create on :Date :2005-6-13 Time:15:58:33

* LastModified:

* History:

*/

//SnakeModel.java

import javax.swing.*;

import java.util.Arrays;

import java.util.LinkedList;

import java.util.Observable;

import java.util.Random;

/**

* 游戏的Model类,负责所有游戏相关数据及运行

*/

class SnakeModel extends Observable implements Runnable {

boolean[][] matrix; // 指示位置上有没蛇体或食物

LinkedList nodeArray = new LinkedList(); // 蛇体

Node food;

int maxX;

int maxY;

int direction = 2; // 蛇运行的方向

boolean running = false; // 运行状态

int timeInterval = 200; // 时间间隔,毫秒

double speedChangeRate = 0.75; // 每次得速度变化率

boolean paused = false; // 暂停标志

int score = 0; // 得分

int countMove = 0; // 吃到食物前移动的次数

// UP and DOWN should be even

// RIGHT and LEFT should be odd

public static final int UP = 2;

public static final int DOWN = 4;

public static final int LEFT = 1;

public static final int RIGHT = 3;

public SnakeModel( int maxX, int maxY) {

this.maxX = maxX;

this.maxY = maxY;

reset();

}

public void reset(){

direction = SnakeModel.UP; // 蛇运行的方向

timeInterval = 200; // 时间间隔,毫秒

paused = false; // 暂停标志

score = 0; // 得分

countMove = 0; // 吃到食物前移动的次数

// initial matirx, 全部清0

matrix = new boolean[maxX][];

for (int i = 0; i maxX; ++i) {

matrix[i] = new boolean[maxY];

Arrays.fill(matrix[i], false);

}

// initial the snake

// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半

int initArrayLength = maxX 20 ? 10 : maxX / 2;

nodeArray.clear();

for (int i = 0; i initArrayLength; ++i) {

int x = maxX / 2 + i;//maxX被初始化为20

int y = maxY / 2; //maxY被初始化为30

//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]

//默认的运行方向向上,所以游戏一开始nodeArray就变为:

// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]

nodeArray.addLast(new Node(x, y));

matrix[x][y] = true;

}

// 创建食物

food = createFood();

matrix[food.x][food.y] = true;

}

public void changeDirection(int newDirection) {

// 改变的方向不能与原来方向同向或反向

if (direction % 2 != newDirection % 2) {

direction = newDirection;

}

}

/**

* 运行一次

* @return

*/

public boolean moveOn() {

Node n = (Node) nodeArray.getFirst();

int x = n.x;

int y = n.y;

// 根据方向增减坐标值

switch (direction) {

case UP:

y--;

break;

case DOWN:

y++;

break;

case LEFT:

x--;

break;

case RIGHT:

x++;

break;

}

// 如果新坐标落在有效范围内,则进行处理

if ((0 = x x maxX) (0 = y y maxY)) {

if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)

if (x == food.x y == food.y) { // 吃到食物,成功

nodeArray.addFirst(food); // 从蛇头赠长

// 分数规则,与移动改变方向的次数和速度两个元素有关

int scoreGet = (10000 - 200 * countMove) / timeInterval;

score += scoreGet 0 ? scoreGet : 10;

countMove = 0;

food = createFood(); // 创建新的食物

matrix[food.x][food.y] = true; // 设置食物所在位置

return true;

} else // 吃到蛇体自身,失败

return false;

} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体

nodeArray.addFirst(new Node(x, y));

matrix[x][y] = true;

n = (Node) nodeArray.removeLast();

matrix[n.x][n.y] = false;

countMove++;

return true;

}

}

return false; // 触到边线,失败

}

public void run() {

running = true;

while (running) {

try {

Thread.sleep(timeInterval);

} catch (Exception e) {

break;

}

if (!paused) {

if (moveOn()) {

setChanged(); // Model通知View数据已经更新

notifyObservers();

} else {

JOptionPane.showMessageDialog(null,

"you failed",

"Game Over",

JOptionPane.INFORMATION_MESSAGE);

break;

}

}

}

running = false;

}

private Node createFood() {

int x = 0;

int y = 0;

// 随机获取一个有效区域内的与蛇体和食物不重叠的位置

do {

Random r = new Random();

x = r.nextInt(maxX);

y = r.nextInt(maxY);

} while (matrix[x][y]);

return new Node(x, y);

}

public void speedUp() {

timeInterval *= speedChangeRate;

}

public void speedDown() {

timeInterval /= speedChangeRate;

}

public void changePauseState() {

paused = !paused;

}

public String toString() {

String result = "";

for (int i = 0; i nodeArray.size(); ++i) {

Node n = (Node) nodeArray.get(i);

result += "[" + n.x + "," + n.y + "]";

}

return result;

}

}

class Node {

int x;

int y;

Node(int x, int y) {

this.x = x;

this.y = y;

}

}

------------------------------------------------------------

4、

package mvcTest;

//SnakeView.java

import javax.swing.*;

import java.awt.*;

import java.util.Iterator;

import java.util.LinkedList;

import java.util.Observable;

import java.util.Observer;

/**

* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑

*/

public class SnakeView implements Observer {

SnakeControl control = null;

SnakeModel model = null;

JFrame mainFrame;

Canvas paintCanvas;

JLabel labelScore;

public static final int canvasWidth = 200;

public static final int canvasHeight = 300;

public static final int nodeWidth = 10;

public static final int nodeHeight = 10;

public SnakeView(SnakeModel model, SnakeControl control) {

this.model = model;

this.control = control;

mainFrame = new JFrame("GreedSnake");

Container cp = mainFrame.getContentPane();

// 创建顶部的分数显示

labelScore = new JLabel("Score:");

cp.add(labelScore, BorderLayout.NORTH);

// 创建中间的游戏显示区域

paintCanvas = new Canvas();

paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);

paintCanvas.addKeyListener(control);

cp.add(paintCanvas, BorderLayout.CENTER);

// 创建底下的帮助栏

JPanel panelButtom = new JPanel();

panelButtom.setLayout(new BorderLayout());

JLabel labelHelp;

labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.NORTH);

labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.CENTER);

labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.SOUTH);

cp.add(panelButtom, BorderLayout.SOUTH);

mainFrame.addKeyListener(control);

mainFrame.pack();

mainFrame.setResizable(false);

mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

mainFrame.setVisible(true);

}

void repaint() {

Graphics g = paintCanvas.getGraphics();

//draw background

g.setColor(Color.WHITE);

g.fillRect(0, 0, canvasWidth, canvasHeight);

// draw the snake

g.setColor(Color.BLACK);

LinkedList na = model.nodeArray;

Iterator it = na.iterator();

while (it.hasNext()) {

Node n = (Node) it.next();

drawNode(g, n);

}

// draw the food

g.setColor(Color.RED);

Node n = model.food;

drawNode(g, n);

updateScore();

}

private void drawNode(Graphics g, Node n) {

g.fillRect(n.x * nodeWidth,

n.y * nodeHeight,

nodeWidth - 1,

nodeHeight - 1);

}

public void updateScore() {

String s = "Score: " + model.score;

labelScore.setText(s);

}

public void update(Observable o, Object arg) {

repaint();

}

}

希望采纳

eclipse上的贪吃蛇JAVA源代码

我有 但是 你给的分好低啊 不想给你 最多和你说下思路 第一要 设计 将格子设计成红色 或显眼的颜色 然后 用随机的方法显示 然后设计蛇每通过一个红色格子 就 在他尾部增加一个格子 格子用数组来画

(责任编辑:IT教学网)

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